Alexi Elexion

Alexi "Gunslinger" Elexion is the youngest direct child of Eliza Antrarran Elexion and the First Elexion, born OCY 511. Strangely, Alexi is the only child of direct Elexion lineage that appears fully T'alterian, with only some minor features even indicating the presence of his father's genes, but more interesting is the fact that Alexi is the least stable of Elexion and Eliza's children and descendants, as Alexi is the only Elexion to have inherited his mother's talent for berserking. This wouldn't be so bad if Alexi wasn't a Level 12 with a high probability of mutation into a Duohuman, making him far more dangerous than he would normally be, and negating any kind of conceivable containment.

Alexi's whereabouts are currently unknown, though intelligence suggests that he is making his way as a mercenary under the name Gunslinger. Any information leading to the capture of Alexi Elexion, or "Gunslinger", is regarded with high priority.

Abilities
Alexi possesses incredible capability and accuracy with weapon creation abilities, and can even create and use firearms, an exceptionally rare ability that led to the nickname he now uses as an alias, Gunslinger. In addition to this, Alexi possesses speed, strength and reaction times that rival Duohumans, as well as a high intellect, though this is hidden under an eccentric and chaotic exterior.

Thanks to his primarily T'alterian traits, Alexi is far more flexible than his brothers and sisters, owing for a far more fluid fighting style that mostly focuses on dodging and avoidance tactics as opposed to the Clan Elexion Standard, which focuses on blocking and overpowering.

However, Alexi's most destructive power is his ability to create concussive blasts in any material he comes in contact with, though this is most deadly in water; Alexi has incapacitated- even killed- enemies simply by hitting them once on the head, using his ability to rupture their eardrums or simply cause fatal cranial damage. This, in turn, is backed by Alexi's ability to create solid energy constructs, which he typically chooses to form out of light or plasma. While typically hotter than the surface of the sun and quite capable of vaporizing anything that gets too close, these weapons will instantly dissipate if close contact is not maintained, preventing Alexi to use them as projectiles.

Break
Break is the name that Alexi uses to refer to his unstable berserk state. Break is the opposite of Alexi's naturally happy-go-lucky state, being complete chaotic darkness, incapable of mercy. Break, in contrast to Alexi's easy, flowing combat style, is completely animalistic, preferring to prioritize instinct over intellect and using his energy construct abilities to craft terrifying black claws that have even cut through analite.

You do not speak with him. You do not reason with him. Like his mother before him, Alexi is a true force of nature when Break takes over.